e-book

Haahr, M. Location-Based Augmented-Reality Games for Cultural Heritage. September 2018. (PDF, 89 pages, 90Mb).


blog posts

Haahr, M. Telling Ghost Stories with Physical Space, Part 1. Games & Narrative Blog. Posted on November 29, 2012

Haahr, M. Telling Ghost Stories with Physical Space, Part 2. Games & Narrative Blog. Posted on February 15, 2013

Haahr, M. Pokémon GO and Haunted Planet: A Tale of Two Genres. Medium.com Posted Jul 16, 2016


research papers

Carrigy, T., Naliuka, K., Paterson, N. and Haahr, M., 2010, October. Design and evaluation of player experience of a location-based mobile game. In Proceedings of the 6th Nordic conference on human-computer interaction: Extending boundaries (pp. 92-101). ACM. [Download]

Haahr, M., 2017, November. Creating Location-Based Augmented-Reality Games for Cultural Heritage. In Joint International Conference on Serious Games (pp. 313-318). Springer. [Download]  

Haahr, M., 2015. 14 Everting the Holodeck. Interactive Digital Narrative, p.211-226, Routledge. [Download

Haahr, M., 2015, June. Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage. In Joint International Conference on Serious Games (pp. 114-119). Springer. [Download]

Haahr, M., 2017. Reconciling Immersion and Presence: Locative Game Mechanics and Narrative Techniques for Cultural Heritage. In International Conference on Virtual Systems & Multimedia (VSMM), IEEE. [Download

Naliuka, K., Carrigy, T., Paterson, N. and Haahr, M., 2010, December. A narrative architecture for story-driven location-based mobile games. In International Conference on Web-Based Learning (pp. 11-20). Springer, Berlin. [Download]

Naliuka, K., Carrigy, T., Paterson, N., Cotton, R., Jensen, S.K. and Haahr, M., 2010, November. Supporting immersive location-based games on resource-constrained platforms. In Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology (pp. 102-103). ACM. [Download]

Paterson, N., Naliuka, K., Jensen, S. K., Carrigy, T., Haahr, M., & Conway, F. (2010, September). Design, implementation and evaluation of audio for a location aware augmented reality game. In Proceedings of the 3rd International Conference on Fun and Games (pp. 149-156). ACM. [Download]

Paterson, N., Naliuka, K., Carrigy, T., Haahr, M. and Conway, F., 2011, February. Location-aware interactive game audio. In Audio Engineering Society Conference: 41st International Conference: Audio for Games. Audio Engineering Society. [Download]

Paterson, N., Kearney, G., Naliuka, K., Carrigy, T., Haahr, M. and Conway, F., 2012. Viking Ghost Hunt: creating engaging sound design for location–aware applications. International Journal of Arts and Technology, 6(1), pp.61-82. [Download]