Presented by LoGaCulture, Trinity College Dublin and Haunted Planet Studios.
Get tickets: https://www.riam.ie/whats-on/logaculture-concert-music-from-the-boyne-valley-and-dreamr
In this fusion of innovative computer science technology, storytelling and music, the history comes alive, and the heroes from the past engage through the Augmented Reality (AR) time travel to tell their stories. The Oak is still there as a silent witness of 1690 and the High Kings of Tara are in full glory. Cultural games become educational platforms. The concert features music from the AR app “Voices of the Boyne”: music of the 17th century by H. Purcell & J. Playford, original music on nature characters by Svetlana Rudenko (Piano), contemporary and Irish trad music by LoGaTéada ensemble with Tim Doyle (Violin, Pipes, Concertina), Éamonn Cagney (Bodhrán, Drums), Aongus Mac Amhlaigh (Cello) and David Barnette (French Horn). Voice Actors: Daniel Costello (Oak & W. B. Yeats Poem) & Cate Russell (The River Boyne and Sheela-na-Gig). Dialogues by Charlene Putney.
Scientific talk and narration of the concert by Prof. Mads Haahr, Trinity College Dublin, School of Computer Science and Statistics, leading TCD investigator of the LoGaCulture project. Cultural heritage talk by Mary Heffernan, Head of Collections and Sites, OPW.
LoGaCulture is an EU-funded research project creating innovative experiences for cultural heritage engagement. It consists of 11 partners from five countries and includes universities as well as cultural heritage institutions. In Ireland, the project partners are Trinity College Dublin and the Office of Public Works, curating historical sites of Battle of the Boyne and Hill of Tara. In the UK, the Universities of Bournemouth and Southampton have developed experiences for The Avebury Landscape and Avebury Stone Circle in collaboration with the National Trust; in Germany, the University of Applied Sciences in Rhein-Main have developed the “Museum for Tomorrow” in collaboration with the Senckenberg Museum; and in Portugal, the University of Lisbon have developed cultural heritage experiences for the Island of Madeira.
“LoGaCulture brings together the European academic leaders in digital locative experiences to explore how a new generation of innovative locative games might benefit European society through its cultural heritage sites.” (www.logaculture.eu)
Short talk by Prof. Mads Haahr about TCD’s involvement in the LoGaCulture project: https://www.youtube.com/shorts/MLfH-k86tZg
LoGaCulture TCD team: Prof Mads Haahr (principal investigator), Dr Svetlana Rudenko (music director, composition and AR content), Karun Manoharan (AR programming), Joris Vreeke (visual design), Breanne Pitt (evaluation and public outreach).
Program
Part 1: Music from the Boyne Valley
• Music of the 17th century by Purcell, Lully, Playford with visuals from the cultural heritage sites
• Original compositions from the “Voices of the Boyne” AR app: nature characters by Svetlana Rudenko, voice actors
• John Buckley, “The Silver Apples of the Moon The Golden Apples of the Sun”/ poem by W. B. Yeats “ The Song of Wandering Aengus”.
• Contemporary Irish Traditional Music from “Hill of Tara” by Svetlana Rudenko & “Bealtaine Suite” by Tim Doyle
Interval
Part 2: DreaMR: Mixed Reality Concert by Haunted Planet Studios
Live piano performance with simultaneous Meta Quest 3 projection of interactive visuals in a real time.
• Amy Beach, “Dreaming” Op. 15 N3
• S. Rachmaninoff, Prelude Op. 32 N10
• S. Prokofiev, Andante from Sonata N4 Op. 29 with “The Persistence of Memory & Alice Dali 2 MR “Through the Looking Glass” by Lewis Carroll, “The Garden of Live Flowers” music by S. Rudenko.
• V. Kosenko and Jack B. Yeats MR : “Let there be no more war”
• S. Rudenko “De Chirico: Metaphysical Art MR”
“Exploring Dreaming with Mixed Reality” (DreaMR) engages with the human experience of dreaming through art, music and consciousness science. Using cutting-edge Mixed Reality (MR), we approach dreaming like surrealist paintings: experiences that reside halfway between the visible and the invisible. MR technology is uniquely suited for this purpose, because it positions the audience not within a virtual world (like VR technology does) but in a liminal space that blends the real with the un-real, the conscious with the unconscious, the physical world with the world of dreams.”
Get tickets: https://www.riam.ie/whats-on/logaculture-concert-music-from-the-boyne-valley-and-dreamr
Promo video: https://www.youtube.com/watch?v=nh-6lYk-9jY
Scientific paper: https://www.springerprofessional.de/en/developing-a-ludonarrative-engine-for-a-historical-site-using-lo/51779820

